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    1. How To Get More Attunement Slots Dark Souls 2019
    2. How To Get More Attunement Slots Dark Souls 2 Gameplay
    3. How To Get More Attunement Slots Dark Souls 2 Mods
    • The games do not offer 'real money gambling' or an opportunity to win real money or prizes. The games are intended for an adult audience. Practice or success at social casino gaming How Do You Get More Attunement Slots In Dark Souls 2 does not imply future success at 'real money gambling'.
    • In this section, we set the record straight When Do I Get My First Attunement Slots Dark Souls 2 regarding the different types of bonuses, how they work, what benefits a player can draw from them and where to find the best casino bonuses for players from United Kingdom, Austria, Switzerland, Australia, Germany, Sweden, Norway, Finland and Poland.
    • You have to put a lot of points into Attunement to increase the number of slots for spells. You can't attune any spells until you have an Attunement stat of at least 10. From that point, every three points gives you an additional slot until you hit 16 Attunement.
    Table of Contents

    In-Game Description

    Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

    Use

    • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
    • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
    • Increases Curse Resist alongside with Adaptability.
    • Secondary stat for increasing Agility.
    • Increases number of spell casts. The amount of the increase varies between spells.
    • Slightly raises HP.

    Attunement Slots

    Attunement LevelSpell Slots Available
    0-90
    10-121
    13-152
    16-193
    20-244
    25-295
    30-396
    40-497
    50-598
    60-749
    75-9910

    Equipment which increase Attunement Slots

    ItemIncreaseOther Effects
    Black Witch Hat1
    Southern Ritual Band1/2/3

    Equipment which increase Spell Casts

    ItemIncreaseOther Effects
    Saint's Hood10% (rounded up)FAI +1
    Hexer's Hood10% (rounded up)INT +1 FAI +1
    Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%

    Equipment which restore Spell Casts

    ItemRestoresOther Effects
    Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

    Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

    If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

    Spell Casts

    Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
    The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).

    Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
    1----2---3
    1 (b)---------
    2 (a)----3---4
    2 (b)--33-4--5
    2 (c)-3-4567810
    2 (d)---3-4-56
    3--4--5--6
    3 (b)34-579111315
    4--5-6-7-8
    4 (b)-56-78-910
    5?6?8-9101112
    6----7---8
    8-91011-12131415
    10111213141516171820
    10 (b)-11-12-13-1415
    15-16-17-18-1920
    20212223242526272830
    30313233343536373840

    Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).

    How To Get More Attunement Slots Dark Souls 2019

    Table of Contents

    Get

    In-Game Description

    Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

    Use

    • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
    • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
    • Increases Curse Resist alongside with Adaptability.
    • Secondary stat for increasing Agility.
    • Increases number of spell casts. The amount of the increase varies between spells.
    • Slightly raises HP.

    Attunement Slots

    Attunement LevelSpell Slots Available
    0-90
    10-121
    13-152
    16-193
    20-244
    25-295
    30-396
    40-497
    50-598
    60-749
    75-9910

    Equipment which increase Attunement Slots

    ItemIncreaseOther Effects
    Black Witch Hat1
    Southern Ritual Band1/2/3

    Equipment which increase Spell Casts

    How To Get More Attunement Slots Dark Souls 2
    ItemIncreaseOther Effects
    Saint's Hood10% (rounded up)FAI +1
    Hexer's Hood10% (rounded up)INT +1 FAI +1
    Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%

    Equipment which restore Spell Casts

    ItemRestoresOther Effects
    Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

    Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

    If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

    Spell Casts

    More

    How To Get More Attunement Slots Dark Souls 2 Gameplay

    Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
    The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).

    Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
    1----2---3
    1 (b)---------
    2 (a)----3---4
    2 (b)--33-4--5
    2 (c)-3-4567810
    2 (d)---3-4-56
    3--4--5--6
    3 (b)34-579111315
    4--5-6-7-8
    4 (b)-56-78-910
    5?6?8-9101112
    6----7---8
    8-91011-12131415
    10111213141516171820
    10 (b)-11-12-13-1415
    15-16-17-18-1920
    20212223242526272830
    30313233343536373840

    How To Get More Attunement Slots Dark Souls 2 Mods

    Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).

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