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    Configuration info: shop-lines: 3 # Number of shop GUI lines. Maximum is 6 (54 slots) fill-empty: true # Put items in free inventory slot instead of adding items to existing stack. 'INKSACK-3': # ItemName-Durability (-durability is optional) amount: 2 # Amount of items to add to player inventory when buy. The Inventory is where engineers store items and equip equipment and consumables. Its size can be upgraded with various milestones and research. The starting size is 16 slots, and the current maximum size is 72 slots. There is also a trash slot which will destroy any items dragged into it, except for Nuclear Waste. 1 Unlocking 2 Control 3 Item stack size 4 Upgrades 5 Hand and body slot The.

    • Bukkit Inventory Slot Numbers 2020
    • Bukkit Inventory Slot Numbers List
    • Bukkit Inventory Slot Numbers Youtube
    BukkitSlot
    Modifier and TypeMethodDescription
    voidclose()
    intconvertSlot​(int rawSlot)
    Converts a raw slot ID into its local slot ID into whichever of the twoinventories the slot points to.
    intcountSlots()
    Check the total number of slots in this view, combining the upper andlower inventories.
    abstract InventorygetBottomInventory()
    Get the lower inventory involved in this transaction.
    ItemStackgetCursor()
    Get the item on the cursor of one of the viewing players.
    InventorygetInventory​(int rawSlot)
    Gets the inventory corresponding to the given raw slot ID.
    ItemStackgetItem​(int slot)
    Gets one item in this inventory view by its raw slot ID.
    abstract HumanEntitygetPlayer()
    InventoryType.SlotTypegetSlotType​(int slot)
    Determine the type of the slot by its raw slot ID.
    abstract StringgetTitle()
    abstract InventorygetTopInventory()
    Get the upper inventory involved in this transaction.
    abstract InventoryTypegetType()
    Determine the type of inventory involved in the transaction.
    voidsetCursor​(ItemStack item)
    Sets the item on the cursor of one of the viewing players.
    voidsetItem​(int slot,ItemStack item)
    Sets one item in this inventory view by its raw slot ID.
    booleansetProperty​(InventoryView.Property prop,int value)
    Sets an extra property of this inventory if supported by thatinventory, for example the state of a progress bar.

    Bukkit Inventory Slot Numbers 2020

    All Superinterfaces:
    Inventory, Iterable<ItemStack>

    Bukkit Inventory Slot Numbers List

    Interface to the inventory of a Player, including the four armor slots and any extra slots.
    • Method Summary

      Modifier and TypeMethodDescription
      ItemStack[]getArmorContents()
      ItemStackgetBoots()
      Return the ItemStack from the boots slot
      ItemStackgetChestplate()
      ItemStack[]getExtraContents()
      Get all additional ItemStacks stored in this inventory.
      intgetHeldItemSlot()
      ItemStackgetHelmet()
      Return the ItemStack from the helmet slot
      HumanEntitygetHolder()
      Gets the block or entity belonging to the open inventory
      ItemStackgetItem​(EquipmentSlot slot)
      Gets the ItemStack at the given equipment slot in the inventory.
      ItemStackgetItemInHand()
      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      ItemStackgetItemInMainHand()
      Gets a copy of the item the player is currently holdingin their main hand.
      ItemStackgetItemInOffHand()
      Gets a copy of the item the player is currently holdingin their off hand.
      ItemStackgetLeggings()
      voidsetArmorContents​(ItemStack[] items)
      Put the given ItemStacks into the armor slots
      voidsetBoots​(ItemStack boots)
      voidsetChestplate​(ItemStack chestplate)
      Put the given ItemStack into the chestplate slot.
      voidsetExtraContents​(ItemStack[] items)
      Put the given ItemStacks into the extra slots
      See getExtraContents() for an explanation of extra slots.
      voidsetHeldItemSlot​(int slot)
      voidsetHelmet​(ItemStack helmet)
      Put the given ItemStack into the helmet slot.
      voidsetItem​(int index,ItemStack item)
      Stores the ItemStack at the given index of the inventory.
      voidsetItem​(EquipmentSlot slot,ItemStack item)
      Stores the ItemStack at the given equipment slot in the inventory.
      voidsetItemInHand​(ItemStack stack)
      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      voidsetItemInMainHand​(ItemStack item)
      Sets the item the player is holding in their main hand.
      voidsetItemInOffHand​(ItemStack item)
      Sets the item the player is holding in their off hand.
      voidsetLeggings​(ItemStack leggings)

      Methods inherited from interface org.bukkit.inventory.Inventory

      addItem, all, all, clear, clear, contains, contains, contains, contains, containsAtLeast, first, first, firstEmpty, getContents, getItem, getLocation, getMaxStackSize, getSize, getStorageContents, getType, getViewers, isEmpty, iterator, iterator, remove, remove, removeItem, setContents, setMaxStackSize, setStorageContents

      Methods inherited from interface java.lang.Iterable

      forEach, spliterator

    Bukkit Inventory Slot Numbers Youtube

    • Method Details

      • getArmorContents

        Get all ItemStacks from the armor slots
        Returns:
        All the ItemStacks from the armor slots. Individual items can be null.
      • getExtraContents

        Get all additional ItemStacks stored in this inventory.
        NB: What defines an extra slot is up to the implementation, however itwill not be contained within Inventory.getStorageContents() orgetArmorContents()
        Returns:
        All additional ItemStacks. Individual items can be null.
      • getHelmet

        Return the ItemStack from the helmet slot
        Returns:
        The ItemStack in the helmet slot
      • getChestplate

        Return the ItemStack from the chestplate slot
        Returns:
        The ItemStack in the chestplate slot
      • getLeggings

        Return the ItemStack from the leg slot
        Returns:
        The ItemStack in the leg slot
      • getBoots

        Return the ItemStack from the boots slot
        Returns:
        The ItemStack in the boots slot
      • setItem

        Stores the ItemStack at the given index of the inventory.

        Indexes 0 through 8 refer to the hotbar. 9 through 35 refer to the main inventory, counting up from 9 at the topleft corner of the inventory, moving to the right, and moving to the row below it back on the left side when itreaches the end of the row. It follows the same path in the inventory like you would read a book.

        Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes,you are encouraged to use the provided methods for those slots.

        Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index,you are encouraged to use the provided method for this slot.

        If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBoundsexception will be thrown.

        Specified by:
        setItem in interface Inventory
        Parameters:
        index - The index where to put the ItemStack
        item - The ItemStack to set
        Throws:
        ArrayIndexOutOfBoundsException - when index < 0 index > 40
        See Also:
        setBoots(ItemStack),setChestplate(ItemStack),setHelmet(ItemStack),setLeggings(ItemStack),setItemInOffHand(ItemStack)
      • setItem

        voidsetItem​(@NotNullEquipmentSlot slot,@NullableItemStack item)
        Stores the ItemStack at the given equipment slot in the inventory.
        Parameters:
        slot - the slot to put the ItemStack
        item - the ItemStack to set
        See Also:
        setItem(int, ItemStack)
      • getItem

        @NotNullItemStackgetItem​(@NotNullEquipmentSlot slot)
        Gets the ItemStack at the given equipment slot in the inventory.
        Parameters:
        slot - the slot to get the ItemStack
        Returns:
        the ItemStack in the given slot
      • setArmorContents

        Put the given ItemStacks into the armor slots
        Parameters:
        items - The ItemStacks to use as armour
      • setExtraContents

        Put the given ItemStacks into the extra slots
        See getExtraContents() for an explanation of extra slots.
        Parameters:
        items - The ItemStacks to use as extra
      • setHelmet

        Put the given ItemStack into the helmet slot. This does not check ifthe ItemStack is a helmet
        Parameters:
        helmet - The ItemStack to use as helmet
      • setChestplate

        Put the given ItemStack into the chestplate slot. This does not checkif the ItemStack is a chestplate
        Parameters:
        chestplate - The ItemStack to use as chestplate
      • setLeggings

        Put the given ItemStack into the leg slot. This does not check if theItemStack is a pair of leggings
        Parameters:
        leggings - The ItemStack to use as leggings
      • setBoots

        Put the given ItemStack into the boots slot. This does not check if theItemStack is a boots
        Parameters:
        boots - The ItemStack to use as boots
      • getItemInMainHand

        Gets a copy of the item the player is currently holdingin their main hand.
        Returns:
        the currently held item
      • setItemInMainHand

        Sets the item the player is holding in their main hand.
        Parameters:
        item - The item to put into the player's hand
      • getItemInOffHand

        Gets a copy of the item the player is currently holdingin their off hand.
        Returns:
        the currently held item
      • setItemInOffHand

        Sets the item the player is holding in their off hand.
        Parameters:
        item - The item to put into the player's hand
      • getItemInHand

        Deprecated.
        players can duel wield now use the methods for thespecific hand instead
        Gets a copy of the item the player is currently holding
        Returns:
        the currently held item
        See Also:
        getItemInMainHand(),getItemInOffHand()
      • setItemInHand

        @DeprecatedvoidsetItemInHand​(@NullableItemStack stack)
        Deprecated.
        players can duel wield now use the methods for thespecific hand instead
        Parameters:
        stack - The item to put into the player's hand
        See Also:
        setItemInMainHand(ItemStack),setItemInOffHand(ItemStack)
      • getHeldItemSlot

        intgetHeldItemSlot()
        Returns:
        Held item slot number
      • setHeldItemSlot

        voidsetHeldItemSlot​(int slot)
        Set the slot number of the currently held item.

        This validates whether the slot is between 0 and 8 inclusive.

        Parameters:
        slot - The new slot number
        Throws:
        IllegalArgumentException - Thrown if slot is not between 0 and 8inclusive
      • getHolder

        Description copied from interface: Inventory
        Gets the block or entity belonging to the open inventory
        Specified by:
        getHolder in interface Inventory
        Returns:
        The holder of the inventory; null if it has no holder.
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